3D|VFX ø-effect artist, immaterial laborer, visual researcher



 

3D visualization and
Rendering with Arnold for Maya or Katana 

Node based compositing in NukeX or layer based in AE.

Video Editing with Adobe’s Premiere Pro and Davinci Resolve 

Experience with RAW video workflows and proxy editing 

Certified FAA Commercial UAV Operator 

Stereo 180º VR Video and Photogrammetry 




— B.A. in Visual Anthropology, 2012 (Temple University)

— Lighting T.D. Spring 2018 (Lost Boys School of VFX) 

•After Effects I, II, Spring 2014 (NYU School of Continuing and Professional Studies)
• Cinema 4D, Fall 2013 (NYU School of Continuing and Professional Studies)
• Shot-by-Shot Directing, Fall 2013 (School of Visual Arts)
• The Art of Connecting, Fall 2013 (School of Visual Arts)
• In the Moment, with Barbara Nitke, Fall 2013 (School of Visual Arts)
• Environmental Portrait, Spring 2013 (International Center of Photography)







Date most recently updated:
November 2023





                ::    A VISION MACHINE   ::



Interested by schematic fields, scoptic regimes, monumentality, and the initial point at which the body becomes abstract

"Visualist" is a term for someone who provides creative visual understanding. A visualist takes difficult concepts and reduces them to simpler terms so that a complicated idea or emotion can be more easily understood.

As the child of an aviator, growing up in rural colombia watching crop dusters take off at first light, I have grown up with strong visual instincts and a cinematic way of looking at the world. Formally trained visual anthropologist with over a decade of experience as a lens-based artist, fabricator and producer. I'm an intuitive designer with a fine arts background ranging from oil paintings in childhood to hyperrealistic digital illustrations.